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1. DERP youve all been thrown out of power -__- - in The Council's Chamber [original thread]
IMMORTAL WAR HERO wrote: yeah dust is gone so are your power games Wait a second. There was supposed to be POWER to play games with? Sh*t I was robbed.
- by Breakin Stuff - at 2016.06.15 06:07:00
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2. CPMS, really, why did you let the new event item be so crappy!? - in The Council's Chamber [original thread]
Heracles Porsche wrote: Anyways, What i just heard (not confirmed yet). Is that the item is being recalled to fix a bug, AND AND the rep beam is being extended. And I'm counting that stat change as a Victory. that stat change was announce...
- by Breakin Stuff - at 2015.11.28 20:09:00
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3. Amarr Commando Balancing - in The Council's Chamber [original thread]
XxBlazikenxX wrote: Yes you make a good point Shotty, no commando can ever go full proto, but on the Amarr Commando even more so. I think from your data (which I haven't even thought about until this point) calls for a PG/CPU reduction bonus fo...
- by Breakin Stuff - at 2015.11.02 00:18:00
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4. Amarr Commando Balancing - in The Council's Chamber [original thread]
Luther Mandrix wrote: Breakin Stuff wrote: XxBlazikenxX wrote: I also want to let you know that what led me to make this thread was the report by Rattati on suit usage in PC. I am a firm believer that a suit is truly "good" when it receiv...
- by Breakin Stuff - at 2015.11.01 11:22:00
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5. Amarr Commando Balancing - in The Council's Chamber [original thread]
XxBlazikenxX wrote: I also want to let you know that what led me to make this thread was the report by Rattati on suit usage in PC. I am a firm believer that a suit is truly "good" when it receives regular usage in PC. I was shocked by the data...
- by Breakin Stuff - at 2015.10.31 19:15:00
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6. CPM Show 'n Tell - in The Council's Chamber [original thread]
Varoth Drac wrote: I know you disagree Breakin, I'm glad you are listening though, and that we've been able to have this discussion. Perhaps some of the other CPM, or CCP will see things a bit my way. If any of these issues are addressed at an...
- by Breakin Stuff - at 2015.10.31 01:32:00
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7. Amarr Commando Balancing - in The Council's Chamber [original thread]
XxBlazikenxX wrote: How do you feel about extra PG? And a BLR? I'm in wait and see mode honestly. I haven't had any trouble fitting my commandos the way others claim, but I also don't follow accepted meta either. If I see a compelling need...
- by Breakin Stuff - at 2015.10.31 01:22:00
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8. CPM, how patient should we be? - in The Council's Chamber [original thread]
We'll keep trying to convince CCP to be more forthcoming, and bluntly I understand the "be patient" BS is getting stale. Unfortunately the things we hope you will get to see ASAP aren't ours to share per se, even if we were allowed to give a full...
- by Breakin Stuff - at 2015.10.31 01:19:00
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9. Any CPMs taking up the NPE cause? - in The Council's Chamber [original thread]
We discuss this internally quite frequently. NPE and the effects caused by the lack aren't something we are ignoring at all. If we seem quiet about it, I feel that it is mostly because there are only so many ways to say the same thing. It is co...
- by Breakin Stuff - at 2015.10.31 01:10:00
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10. Amarr Commando Balancing - in The Council's Chamber [original thread]
I actually run the amarr commando frequently when i have time to rock matches. When you take it in the context of the AScR + laser rifle it is amazing as a suppression platform as long as you are dealing with shield suits. In closer the AScR does...
- by Breakin Stuff - at 2015.10.31 01:04:00
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11. CPM Show 'n Tell - in The Council's Chamber [original thread]
I'm going to agree to disagree with you here, Valroth, and leave it at that. While you do bring valid concerns to the table I have to say, for example the gallente bonus you propose, I assert that spending a skill to level 5 in order to gain a .97...
- by Breakin Stuff - at 2015.10.04 08:31:00
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12. CPM Show 'n Tell - in The Council's Chamber [original thread]
The upshot is the bonuses we picked cant be modified by overstacking similar modules. They are based entirely on the base suit stats.. The other thing to consider is that modifying based off modules doesn't provide even returns. 10% bonus to an ...
- by Breakin Stuff - at 2015.10.02 18:55:00
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13. CPM Show 'n Tell - in The Council's Chamber [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Interesting stuff, thanks for sharing. May I just caution against adding more suit bonuses. The per level bonuses are very bad for new players as they significantly increase the gap between high SP and...
- by Breakin Stuff - at 2015.10.02 02:14:00
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14. CPM Show 'n Tell - in The Council's Chamber [original thread]
Tesfa Alem wrote: On the idea of taking officer weapons away from warbarges: That cuts down on a huge amount of meta gameplay, and definitly hurts player trade. You still need to invest some time and resources to produce officer gear. I like t...
- by Breakin Stuff - at 2015.09.30 01:11:00
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15. CPM Show 'n Tell - in The Council's Chamber [original thread]
Also please bear in mind my responses are my thoughts. The others on the CPM don't necessarily have the exact same take on things I answer on. So I'm speaking for my part not "this is the CPM line." There's a lot of flex room here.
- by Breakin Stuff - at 2015.09.29 22:35:00
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16. CPM Show 'n Tell - in The Council's Chamber [original thread]
Varoth Drac wrote: . I do think it's important to maintain the comparatively high fitting costs of hp mods though, to promote fitting variety and interesting gameplay. I firmly believe the solution is to iterate on the utility mods that are...
- by Breakin Stuff - at 2015.09.29 22:32:00
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17. CPM Show 'n Tell - in The Council's Chamber [original thread]
Varoth Drac wrote: Breakin Stuff wrote: actually if you look the reinforced use the current extender costs, and we reduced the regular extenders. Actually current extenders cost 11 pg rather than 8. By my calculations reinforced shields sh...
- by Breakin Stuff - at 2015.09.29 18:17:00
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18. CPM Show 'n Tell - in The Council's Chamber [original thread]
actually if you look the reinforced use the current extender costs, and we reduced the regular extenders.
- by Breakin Stuff - at 2015.09.29 18:10:00
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19. CPM Show 'n Tell - in The Council's Chamber [original thread]
Varoth Drac wrote: The shield module ideas are pretty good. Please look into the lower tier rechargers, energisers and regulators. The progression from militia to complex is pretty poor. *edited out the rest. I think I see the CPM's perspectiv...
- by Breakin Stuff - at 2015.09.29 17:56:00
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20. CPM Show 'n Tell - in The Council's Chamber [original thread]
Kaze Eyrou wrote: Anything for the new player experience? Bringing the tutorial back? EDIT: On topic, great list and thanks for communicating what's been going on behind the scenes, showing all of the responses of what can and can't be done. T...
- by Breakin Stuff - at 2015.09.29 17:43:00
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